A stacked comparison of the places people actually meet in VR. Each platform is scored 0–10 on six axes. The bar is the stack. The tallest stack is the most powerful place to be; the shortest is the least.
Read 17 October 2026. Scores are a field ranking, not a lab benchmark. Population is one slice of power. Creation, access, openness, persistence, and whether the doors are still open make up the rest.
No platforms match that filter.
live
47 / 60 power
VRChat
VRChat Inc.
The social VR room everyone else is measured against. User worlds, a huge avatar economy, Quest plus PC, and concurrent counts that still set records after Rec Room and Horizon Worlds left VR.
- Hardware
- Quest, PCVR, desktop
- Age
- 13+, with 18+ worlds
- Build
- Unity SDK
Reach
10
Create
8
Access
9
Open
6
Persist
4
Ready
10
Pros
- Largest live population in social VR, with New Year peaks near 160,000 concurrent in 2026.
- Unity SDK for worlds and avatars, plus a working creator marketplace.
- Quest, PCVR, and desktop in the same instances.
Cons
- Worlds are instances. They reset when the last person leaves.
- Trust rank, upload limits, and TOS shape what you can ship.
- The 13+ mix puts kids in the same client as adult spaces.
Official site
live
43 / 60 power
Second Life
Linden Lab
The oldest still-running 3D social world that matters. Regions persist, the economy is real, and VR viewers exist. It is a virtual world with a VR mode, not a VR-native hangout.
- Hardware
- Desktop first; VR viewers exist
- Age
- Adult grid available
- Build
- Own viewer, persistent regions
Reach
6
Create
8
Access
4
Open
6
Persist
10
Ready
9
Pros
- Persistence and user-owned land at a scale social VR still copies.
- Creator economy that has run for more than two decades.
- Adult and general grids are separate.
Cons
- Headset support is a viewer feature, not the native client.
- The interface and avatar pipeline are from a different era.
- You are not in the same room as Quest-native social VR.
Official site
live
38 / 60 power
Resonite
Yellow Dog Man Studios
The workbench. You build avatars, tools, and games inside the headset with other people watching. Successor to Neos VR. Still Steam Early Access and still PC-only, which caps the room.
- Hardware
- PCVR and desktop
- Age
- Creator-led, PC audience
- Build
- FrooxEngine, ProtoFlux
Reach
4
Create
10
Access
3
Open
8
Persist
6
Ready
7
Pros
- In-world creation is the deepest in the field. ProtoFlux, live co-editing, inventories that travel with you.
- More creator freedom than VRChat’s upload pipeline.
- Desktop mode exists if you need to work without a headset.
Cons
- PC VR only. No Quest client, so the population stays small.
- The learning curve is steep.
- Still Early Access as of September 2026.
Official site
live
37 / 60 power
Somnium Space
Somnium Space LTD
Often typed Sonium. A persistent 18+ world with ownable land, a Unity 6 rebuild, and a 2026 return to Steam after Valve delisted it. Version 3.1.6 added friends and PIN instances on top of the always-on city.
- Hardware
- PCVR, Steam Deck planned; no Quest
- Age
- 18+
- Build
- Unity 6 URP
Reach
3
Create
7
Access
4
Open
6
Persist
10
Ready
7
Pros
- The world stays put. Land, buildings, and venues persist.
- 18+ by design, Unity 6, SDK import, in-world monetization.
- Instances now exist for private and ticketed rooms without giving up the city.
Cons
- No Quest client on the roadmap.
- Land sits on a blockchain layer, which is the product and also the baggage.
- Population is small compared with instance-based social VR.
Official site
live
35 / 60 power
Cluster
Cluster, Inc.
Japan’s event-first social VR. Concerts, conventions, and school events can pack a Cluster world. Day-to-day hangout culture is smaller outside those peaks.
- Hardware
- Quest, PCVR, mobile, desktop
- Age
- Event and all-ages mix
- Build
- Unity worlds, events
Reach
5
Create
6
Access
8
Open
5
Persist
4
Ready
7
Pros
- Quest, PC, and phones in one event.
- Strong at scheduled shows and Japanese-language communities.
- World tools are good enough for venues and booths.
Cons
- Between events the room thins out.
- Avatar and world depth sit below VRChat and Resonite.
- English-language hangout culture is secondary.
Official site
live
34 / 60 power
VIVERSE
HTC
HTC’s “YouTube of 3D.” Browser worlds you can embed on any site. Claimed a million monthly users and 23,000 worlds by late 2025. A distribution layer more than a hangout city.
- Hardware
- Web, WebXR, HTC headsets
- Age
- General audience
- Build
- Web worlds, iframe embed
Reach
4
Create
5
Access
8
Open
6
Persist
5
Ready
6
Pros
- No install. WebXR and iframe embeds.
- Creator payouts by unique views, not ads.
- Works on phones and headsets from the same world.
Cons
- The social graph is thinner than a dedicated client.
- World fidelity is web-bounded.
- People arrive for a world, then leave.
Official site
live
33 / 60 power
Spatial
Spatial
Professional and creator rooms in a browser, with headset entry. Strong for galleries, drops, and meetings. Weak as an all-night hangout.
- Hardware
- Web, Quest, Vision Pro
- Age
- Work and creator mix
- Build
- Web / Spatial Studio
Reach
4
Create
5
Access
8
Open
5
Persist
4
Ready
7
Pros
- Web first, so a meeting link is enough.
- Quest and Vision Pro clients exist.
- Creator tools fit branded spaces and drops.
Cons
- The culture is events and work, not nightly social VR.
- Avatar and world depth sit below the Unity social clients.
- Policy follows a professional product.
Official site
live
32 / 60 power
ChilloutVR
Alpha Blend Interactive
A Unity social VR client with a Community Creation Kit and a looser adult policy than VRChat. The product works. The room is tiny: Steam concurrent counts sit in the dozens most hours.
- Hardware
- PCVR, limited Quest path
- Age
- Adult-friendlier TOS
- Build
- Unity CCK
Reach
2
Create
7
Access
5
Open
8
Persist
4
Ready
6
Pros
- Unity CCK is familiar to VRChat world authors.
- Adult content policy is more permissive, which is why a lot of 18+ creators keep a CVR copy.
- You can bring over a lot of existing Unity work.
Cons
- Population is a rounding error next to VRChat.
- Standalone headset support is thin.
- Discovery and events are sparse because the room is sparse.
Official site
live
32 / 60 power
Overte
Overte e.V.
Open-source social VR from the original High Fidelity code. You run a domain server. Tiny population, full control.
- Hardware
- PCVR, desktop, self-host
- Age
- You host the domain
- Build
- Open-source, High Fidelity lineage
Reach
1
Create
7
Access
4
Open
10
Persist
6
Ready
4
Pros
- Free software. You host the world.
- In-world building and custom clients are possible.
- No corporate TOS sitting on your venue.
Cons
- You bring the people. The public grid is quiet.
- Tooling and onboarding are volunteer-paced.
- PC-first, with a smaller hardware matrix than Quest social apps.
Official site
live
31 / 60 power
Bigscreen
Bigscreen, Inc.
Watch together. Desktop mirroring, movies, and private theaters. The social layer is the room around the screen, not a user-built city.
- Hardware
- Quest and PCVR
- Age
- Theater rooms
- Build
- First-party theaters
Reach
5
Create
2
Access
8
Open
5
Persist
3
Ready
8
Pros
- Best-in-class shared screens and theaters.
- Quest and PC, easy to teach a new user.
- Private rooms are the product, and they work.
Cons
- You do not build worlds here.
- Avatars and UGC are secondary.
- Once the movie ends, people leave.
Official site
live
30 / 60 power
ENGAGE XR
ENGAGE XR Holdings
Classrooms, campuses, and enterprise events in VR. Useful when a school or company pays for the room. Not a street you wander at midnight.
- Hardware
- Quest, PCVR, desktop
- Age
- Education and enterprise
- Build
- First-party campuses
Reach
3
Create
4
Access
7
Open
4
Persist
5
Ready
7
Pros
- Designed for teaching, training, and ticketed events.
- Quest and PC clients that a non-gamer can launch.
- Moderation and seating match an institution.
Cons
- Creator depth is campus furniture, not a full UGC city.
- The public social graph is thin.
- Policy follows education and enterprise buyers.
Official site
framework
29 / 60 power
Basis
BasisVR (MIT)
A framework, not a social platform. MIT-licensed Unity and C# libraries for presence, voice, avatars, and networking, plus a demo. You host the server. There is no public Basis city to log into. That is the point, and it is why the stack scores low as a place.
- Hardware
- Whatever you build: OpenXR, SteamVR, Quest, Web
- Age
- You set the policy
- Build
- Unity / C# framework
Reach
1
Create
8
Access
4
Open
10
Persist
2
Ready
4
Pros
- MIT license, open development, you own the binary and the server.
- Networking, Opus voice, avatars, and world bundles are already there.
- You can ship a game, an event, or your own social VR on top of it.
Cons
- There is no shared public world. Friends cannot “just launch Basis.”
- You take on hosting, moderation, and a Unity 6 toolchain.
- Load-test Discord sessions are not a substitute for a populated platform.
Official site
live
29 / 60 power
Vircadia
Vircadia
The other High Fidelity fork still shipping. Same self-host idea as Overte, different project and interface. A toolkit for a world, not a crowded one.
- Hardware
- PCVR, desktop, self-host
- Age
- You host the domain
- Build
- Open-source, High Fidelity lineage
Reach
1
Create
6
Access
4
Open
9
Persist
5
Ready
4
Pros
- Open source, self-hosted domains.
- Web and native client experiments continue.
- You can run a private grid.
Cons
- Public occupancy is low.
- Two High Fidelity forks split the remaining energy.
- Creator docs assume you already know the stack.
Official site
legacy
28 / 60 power
Hubs
Hubs community / Hubs Foundation
Mozilla shut official Hubs on 31 May 2024. The community edition and Hubs Foundation keep the browser-room idea alive. Easy to spin a link, hard to find a standing crowd.
- Hardware
- WebXR in a browser
- Age
- You host the room
- Build
- A-Frame / Spoke
Reach
1
Create
5
Access
7
Open
9
Persist
3
Ready
3
Pros
- A URL is the invite. WebXR, no store.
- Spoke-style scene building is still in the lineage.
- You can self-host.
Cons
- Mozilla is gone. You are on community infrastructure.
- Rooms are sessions. The city does not persist.
- Fidelity and avatars sit below native Unity clients.
Official site
emerging
28 / 60 power
NexVR
NexVR
An emerging 18+ age-verified social VR platform with a Unity 6 creator SDK for avatars and worlds. Adult-space operators are already pointing at it. The client and docs exist; the public room is still filling. Separate from NexVentures NEX-VR, NextVR, and NexeVR.
- Hardware
- Windows launcher and Steam
- Age
- 18+, age-verified
- Build
- Unity 6 SDK
Reach
1
Create
7
Access
5
Open
8
Persist
5
Ready
2
Pros
- 18+ with age verification is the whole pitch, which is what adult venues have been asking for.
- Unity 6 SDK and public creator docs at docs.nexvr.net.
- Steam client plus a Windows launcher, so the install path is real.
Cons
- Too new to have a population worth stacking against VRChat.
- Platform conventions (instances, moderation, persistence) are still being proven in public.
- Standalone headset story is not the center of the product yet.
Official site
live
26 / 60 power
Sansar
Wookey (ex Linden Lab)
Linden Lab’s VR world, later sold and pointed at live events. The editor and venues still exist. The daily population does not.
- Hardware
- PCVR and desktop
- Age
- Live events
- Build
- Own editor, events
Reach
2
Create
5
Access
5
Open
5
Persist
5
Ready
4
Pros
- Event-oriented worlds and a real editor.
- PC VR and desktop.
- Still shipping after the Linden sale.
Cons
- Attention moved to events, and the street emptied.
- Quest-native social VR passed it by.
- Discovery is weak if you are not on a billed show.
Official site
legacy
25 / 60 power
Neos VR
Solirax / Yellow Dog Man lineage
The platform Resonite came from. In-world creation was already the point. The living project is Resonite; Neos remains as a legacy client and archive of that work.
- Hardware
- PCVR
- Age
- Legacy client
- Build
- FrooxEngine predecessor
Reach
1
Create
8
Access
3
Open
6
Persist
5
Ready
2
Pros
- The in-world creation model Resonite still uses started here.
- Inventories and sessions taught a generation of builders.
- Useful if you still have Neos-only assets.
Cons
- Development energy moved to Resonite.
- PC VR only, same as the successor.
- New users should start on Resonite.
Official site
closed
14 / 60 power
Horizon Worlds
Meta
Meta pulled the headset product toward phones in 2026. Existing VR worlds went into maintenance; new work targets flatscreen. The Quest social bet that spent the most money, then walked off the headset.
- Hardware
- Phones and web; VR in maintenance
- Age
- Left VR in June 2026
- Build
- Meta Horizon
Reach
1
Create
4
Access
2
Open
2
Persist
3
Ready
2
Pros
- Phone and web still exist if a community stayed.
- Creator tools taught a lot of first-time world builders.
- The migration pushed people toward VRChat and Resonite.
Cons
- VR is no longer the product as of June 2026.
- Walled garden, Meta account, thin UGC compared with VRChat.
- New worlds are not a VR destination.
Official site
closed
11 / 60 power
Rec Room
Rec Room Inc.
The all-ages social VR and rec-game hub. Maker Pen creation, Quest-native, huge for a while. Rec Room announced a full shutdown for 1 June 2026, citing profitability and the VR market. The stack sits at the bottom because the doors are closed.
- Hardware
- Shut down June 2026
- Age
- Was all-ages
- Build
- Maker Pen, was Quest + PSVR2 + PC
Reach
0
Create
6
Access
0
Open
4
Persist
0
Ready
1
Pros
- Maker Pen was the easiest in-headset creation for a mass audience.
- Quest, PSVR2, PC, and phones once shared the same rec center.
- A generation learned social VR here.
Cons
- Closed 1 June 2026.
- All-ages policy defined the culture, including the kid problem.
- Nothing on this list is less powerful as a place you can go today.
Official site