Building WaterwolfVR on Top of Basis - EngineerIsaac.com
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Building WaterwolfVR on Top of Basis
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Building WaterwolfVR on Top of Basis

6 hr ago | By Engineerisaac | Log in to view page count Public
I've been exploring the beginnings of WaterwolfVR, a new social VR space growing out of the open-source Basis framework.

Right now it feels like opening the door to a workshop full of possibilities:



a Unity project, a VR foundation, networking pieces, avatar systems, world-building tools, and just enough structure to start turning experiments into something real.

This stage is all about discovery.

The project has already started taking on its own identity, with WaterwolfVR showing up in the Unity product name, editor menus, and early build tooling.

Underneath that, Basis is still doing the heavy lifting, which means I get to build on an existing social VR foundation instead of starting from empty space.

One of the most exciting parts is seeing how much is already possible.

There's a local Unity setup, desktop-safe launch scripts, a starting scene, and even a path toward building a test hub from the interactables example scene.

It's the kind of setup where every little piece invites another question: what can this world become, what should people be able to do there, and how much personality can be shaped into the experience?

The next steps are where the project can really start to feel alive: creating the WaterwolfVR visual identity, replacing inherited branding, shaping the first default hub, and eventually connecting it to its own server and community model. For now, it's a foundation, but it already has the fun part built in: the sense that there's a whole world waiting to be uncovered.

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